Threequencer
Build log for Threequencer.
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March 26, 2026
2026-03-26 What happened One of the challenges of navigating a 16×16×16 voxel cube is that the front layers block everything behind them as you zoom in. We already had near-plane culling — cubes vanish when their center crosses a plane in front of the camera — but the pop-off was abrupt. One frame there, next frame gone. Today's change adds…
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March 25, 2026
2026-03-25 What happened setting up the devlog system itself Files touched index.html Tweet draft commit: a22e024 · screenshot: captured